Author Archives: Ben Smith
Pay for 5 amazing games, for charity.
Amnesia
Limbo
Psychonauts
Sword & Sworcery EP
Bastion
Pay any price and set any amount of that to be to charity.
Help kids in hospitals.
Own 5 amazing games including our favorite game you won’t want to ever play: Amnesia the Dark Descent.
Do it.
Teaser image that caught my eye. From CD-Projekt’s (The Witcher I & II) new RPG

Update: Its a Cyberpunk 2020 game.
Summer of funsies
Welcome to the redesign!
We’re changing the protocol ’round here. What we are going to do is have smaller, easier to digest, posts that’s more about what we are thinking about and what we are playing than about news and articles (although those might show up, too).
What it does for us is allow us the freedom to post just about anything and not have to worry about whether it be “news worthy.” It’ll be a little bit more free form, a little bit more “us,” and probably a lot more fun to visit.
Example post:
I was wondering is anyone has ever or has thought about playing tabletop war games and would want a video about Warhammer Fantasy.
Other than that, I am dead fucking tired and can’t play any god damned video games. Diablo 3 owns my ass. G’night!
Minecraft came out on the 360 and it’s worth checking out.
I managed to get a solid bit of the game in since my classes ended this week. Whether you still play Minecraft on the regular or you have never in your life, it’s worth a look.
The benefits of buying the 360 version quickly come to light: the split screen multiplayer is fun and the ease in which you can join a friends world turns you into a sight seer. In Minecraft for the PC, you have to set up and use servers outside of the player client to keep a multiplayer game world up and running. You don’t ever join a friend’s single player world unless he inhabited his own multiplayer server. You join via entering an IP address to the server. Now, I’m not complaining, and that works just fine, but in the 360 version if you have a friend who has the game and he’s playing at that time, you can join immediately with no hassles.
Split screen make for some fun times, too. This is the perfect way to get some game time in with a loved one or a kid. It’s an immersive and creative world that’s easy to get into. It strokes non-gaming sensibilities: build tools, get shelter, thrive. (Why does Chrome mark “immersive” as incorrectly spelled? Doesn’t it play video games?)
But, it is in many ways inferior to the PC game, just so you know. The latest update to Minecraft is one of the biggest since the launch. It adds: a hunger meter, bigger and more diverse terrain and cave structures, and much more. The 360 version plays like the PC version did a year ago and that’s a bummer. To go with the lack of being fully updated comes with it the bugs of old, too. You’ll see bugs in this version that’s been fixed in the PC version for quite some time. There’s a limit to the map size (a glaring fault!) and a few other annoyances. This doesn’t mean that these features won’t be added later on or that the bugs will go unfixed. (These problems are only so glaring to me since I am currently involved in playing the PC version every so often.)
If this ends up your first experience with Minecraft, and for many strictly console players it will be, you won’t even know the differences anyways. Is the PC version better? Most definitely. Should this stop you from getting this on your 360? Nope.
For your fun and enjoyment I present the PERSONAL COMPUTER version of Minecraft.
Know thy Game Reviewer
There's some crap going down on the internet. Surprise, its bullshit! A game comes out, gets a parade of good scores, and one review comes along and gives it less than the others and that reviewer inevitably gets shit on by raging fanboys of that particular game. But, if you know the reviewer than that review can give you the best possible information.
Let's talk about Jim Sterling. I'm gonna show some love for him. This guy is a great reviewer. Why? You ask?
Not because I agree with him but because you can get to know his likes and dislikes. he puts himself out there. Because of that you can garner more information from each of his reviews. I can learn more about a game reading a badly scored review that I disagreed with from Jim than I can a perfectly scored from a site I don't know. As a perfect example taken to the Nth degree, go to Metacritic and check Battlefield 3's reviews. There's a 100/100 from Eurogamer Spain. The Spain division of Eurogamer gives it a 100/100! Awesome!
Click on the full review. It's in Spanish. SO HELPFUL. LET ME USE GOOGLE TRANSLATE FOR AWESOME BROKEN ENGLISH. THANK YOU, TRUSTED SOURCE.
Jim, on the other hand gives it a 7.5/100. Oh noes! I can't possibly read that review because its different than the others, can I? I, and you, in fact, can. Because Jim is out there giving his opinion everywhere and I can garner some good stuff from it. He typically doesn't like X and Y, Battlefield probably has some of that. But, he loves Z, and oh, yup, definitely there. It doesn't fucking matter if I agree with him, it's more important that I know the person or outlet giving the opinion.
Giantbomb.com is another great example of a website you can trust the information from. Again, not because I agree with everything, but because you meet and get to know each guy on the site from the videos and podcast. So when Dragon Age II gets a decent score and you see its Dave doing the review, you instantly get different information from his pros and cons than you would from say, Jeff. Not more information, not better information, just different and perhaps more useful if you come at games like Dave does or more like Jeff does. And, when Jeff reviews the next NFL Blitz game, you know he is knowledgeable and will be critical, based on the last episode of the Bombcast. He was talking about himself owning an NFL Blitz arcade machine at some point and loves the game. When Kane and Lynch 2 got a score from Jeff Gerstmann who from what we know, got canned from a previous job for giving the first one a review they didn't like, I think we can be pretty sure we can know that he isn't going be fluffy with the sequel if he doesn't think so.
In that respect, knowing your reviewer is more important than the score they give. It helps weed out the, I don't want to say, unhelpful reviews from the helpful ones. When POKEnerds.com gives Pokemon Battle Force for the 3DS a A+ editors choice award, it's not exactly helpful for you, right? But, if one of these reviewers that you know and read regularly gives it a recommendation for Game of the Year, might you look at it, at least? Perhaps a young family member likes Pokemon, you can recommend it, unless you constantly disagree with that reviewer, in which case you might safely not.
Twitter is great for this. A lot of guys/gals are on there and you can see what their personality is like. They often talk amongst each other about new games, a lot of times before the game is even launched. They group up and have multiplayer nights. You can see what movies they enjoy sometimes. Couple this with the podcasts that they do and you easily get a sense of the games they will like and dislike or be completely indifferent to all the while getting the input you probably crave: VIDEO GAMES.
So, the next time you read a review and you think how could they possibly give this game that score? Take note of who wrote it. Look up their twitter or website profile and see what other games they scored. You might feel justified in knowing that this person who gave an gave an awful score to Battlefield gave an awesome score to Deadly Premonition and you can safely believe every single word they say. Ever.
Or more seriously, remember that one friend who told you to go to the theaters to see Ghosts of Mars because it kicked so much ass...? You never believe that guy again, right? When he tells you Green Lantern was awesome, you're like, "Pssh! Sure it was awesome.... =/"
It's like that. Think of how helpful that guy is.
Riot Response – August 13, 2011 If you could add co-op to a game…
There is only one Master Chief. He is the lone figure who can save the galaxy now! Of course, unless you count the mute guy that's also in Spartan Armor who is basically a pair of eyes and a gun. He is your co-op partner. And you don't need to explain why he isn't in the cut scenes. He's there for one reason, because it makes your game more fun. And, I want to know what games you guys think would be more fun if they added co-op.
I always say this, "Add co-op to your game, I don't care if it breaks something" The response I get from friends "It doesn't need it." Well yeah, I know it doesn't NEED it, but I want it. I like playing games with friends, whether it be online or side by side. It makes it more fun! I'll give you an example of a game that "didn't need it" and it may have even broke the game a little: Dead Rising 2. Online co-op could break that game and if you ask some one who loved the first one they'd probably say that adding co-op wasn't a necessity. But Capcom did and it was broken.
But, that's because they restricted it. You couldn't leave an area without your partner and Dead Rising is a time sensitive title so if you had a jack ass of a partner, you basically had no chance of completing your run through. But, they didn't have to do that. They could have let the person trying to complete his missions go on his merry way while the jack ass tried on dresses and hats. There's two consoles, we have loading screens, you could have done it so it wasn't a mess.
But, it did let you chop zombies together so satisfyingly that co-op was still a blast despite that mess of a system it had.
So I want to give my answer and then hand it over to you guys. This was inspired by some twitter messages between listeners (Tony and Steve) and myself. Elder Scrolls V: Skyrim. Add co-op to that shit. Yeah, yeah, it'd break something, but with a little awareness of how it might and you could fix it or at least make it workable. Let the players roam as far away from each other as they wanted. Let the players share quests, so if Tony picks up the quest Steve gets it too, even if he's across the map. If there is an important quest item have it drop into the pocket of the host (or make two copies, who cares just let us leap across the countryside improving our Acrobatics skill together) You must allow both players to level up and keep that progress on that character if they go back to their single player quest. None of this Fable II mercenary shit. Fuck that. I want MY GUY to be there. One guy wants to stop and take a rest even though the other guy is in a fight, too bad, gotta wait. One guy died in a dungeon and wants to reload, just let him do it. Loading screen. Done. Tony is back, loaded into the current time. It doesn't have to make sense because it's just fun! I don't even think it would add a bunch of development time. You make the game, write some netcode, let another player drop in, and done.
So what game would you add co-op to? How would it work? Would it break something and how could you fix it?
Riot Response – July 23, 2011 Whatcha Been Playin?
Today, I'm going to introduce a new concept tentatively called the Riot Response. We've got one goal in mind for this, we want to hear something out of your mouths. If we manage to do that, I'm going to make it a weekly part of the site.
Lately, there been a lull of newly released games and it is around now where we start digging into the well, so to speak, for stuff to bide our time with until the fall when releases start happening at a machine gun firing pace. So my question is simple this week: Whatcha been playing?
Me, I've been really cracking down on competitive Starcraft. The entire exploits, I'll leave for another post but I'm doing awesomely, though I am still making my way through Bronze League (the lowest one). The Amnesia the Dark Descent Let's Play is going on hiatus for an unknown amount of time. About that, I can tell you that it is an amazing game, but just the way that my 24 hour cycle works it's tough to fit in night by night. Don't count on it being out of the picture forever, though. And, it will free up time for me to do other games in that format. I am working on Bastion, which is a pleasure. It's possibly going down as one XBLA's best titles right next to stuff like Braid, Limbo, Monday Night Combat, and Shadow Complex.
While you're here hit up the home page and check out the new articles from our community.
Oh and look at this sequence from Saints Row the Third. So smart.
Anyways, how about you? Whatcha been playin' dawg?
Community Review – Red Faction Armageddon
Hello everyone! We are going to try something a little different. Listener and community member, Rob aka Darthballsac, wanted to put in his two cents about Red faction Armageddon and I thought why the hell not? Remember that you can comment below, so if you'd like to share your own perspective on Red Faction: Armageddon, make sure you do it down there. So, lets give him our support and give it a read, shall we?
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Brief Summary :
Half a century after the Red Faction resistance freed Mars, the red planet becomes a battleground again. Colonists struggle for survival in the underground mines after the surface is rendered uninhabitable. When Darius Mason, grandson of revolution heroes Alec Mason and Samanya, unknowingly releases a long-dormant evil, Armageddon is unleashed on Mars. As settlements are torn asunder, only Darius and the Red Faction can save mankind. The battle will take them to the core of the storm-blasted planet through ice caves and lava flows until they are face to face against the unspeakable threat.
This is the fourth installment of the Red Faction series. You play as Darius, grandson of Alec Mason from Red Faction: Guerrilla. Unlike its predecessor Guerrilla, Armageddon doesn't have much exploration and is very linear. The story is told mainly through cutscenes that look great but don't really get you to care about any of the characters. The story became rather forgettable.
The graphics are really well done. The is a ton of things that you can run around and destroy, just like in Guerrilla. The background scenery and texturing look great. But you will rarely see anything besides the caves as the majority of the game is played underground. Because of this, there's not much to be impressed about. The aliens and creatures look pretty good but the main thing you'll be looking at is all the stuff you can destroy.
There are some great weapons in the game. Making a comeback from Guerrilla is the sledge hammer, which is great for just tearing down buildings. The Magnet Gun is a fun weapon to play with and can be rather useful at times with practice. The further you progress, the more bad ass guns you earn, and each one leads to more destruction. While there is much to destroy, there is also much to repair with your nano wrist band. After you beat the game once, there is a gun that is just so ridiculous and powerful, you have to try it out. There are a few vehicles and suits that are rather fun and powerful. During those sections, you get to play around with those as you would a wrecking ball.
Red Faction: Armageddon comes with three game modes. The story mode will let you work your way through the guns and it will unlock plenty of your upgrades. After you complete the story mode, you can play through the story again in a new game plus mode. This mode lets you complete your upgrades and weapons. If you are a completionist, its a great way to collect anything you missed.
The Infestation mode is a knock off Horde mode from the Gear of War series. I feel that mode can be rather enjoyable if played with the right people. The Ruin Mode looks to be a lot of fun but I could only play it as a demo since I got the game from a rental. Yes, if you plan on renting then you'll have to pay for the pass if you want the full multiplayer experience.
Overall I rather enjoyed Red Faction: Armageddon. I would recommend this title to anyone who wants a short fun game that lets you destroy your surroundings. Its a decent third person shooter, but you really only care about what you can turn to rubble.
Value : 2
Length : 2.5
Graphics : 3.5
Sound : 3
Controls : 4
Story : 1.5
Originality : 3
Overall : 3
Genre: Action
Publisher: THQ
Developer: Volition
Release Date: June 07, 2011
On: PC, PS3, XBOX 360
M for Mature: Blood and Gore, Strong Language, Violence
Find Rob on twitter @darthballsac
Mortal Kombat Legacy Latest Episode and Teaser Image
You may remember a while back a short film teasing Mortal Kombat in a slighty more realistic world called Mortal Kombat Rebirth. At about 10 minutes long, it looked at Jax and Sonya as some sort of law enforcement officers talking with Kano about some other things that I can't remember. Well, I happen to see that there was a teaser image circulating about a new epsiode of it and then shortly remembered that they've actually been putting out episodes of this "show" for a while now. So, I snatched one for you to watch and got the teaser image.
If you remember back in episode *cough*ty *?????* when we talked about it, Nelly and Cheeks weren't huge fans of it for a reason that I don't remember (and also that I didn't understand since all Mortal Kombat fiction is throwaway anyway) so maybe you'll think this sucks too. But remember, it has all the blessing of Ed Boon, the creator of all of the Mortal Kombat games. The director does a lot of dance movies (?). I dunno. You'll recognize a lot of actors, too (include Black Dynamite himself, Michael Jai White).
Here they are, I'll link the old teaser first:
httpv://www.youtube.com/watch?v=k4WKGweLee
Here's the latest episode. Follow the annotations to watch more.
httpv://www.youtube.com/watch?v=hQv-kYsclSM&feature=showob
And here's the teaser image of the next episode:



